While talking to a friend about REP, he asked me about how the engine temperature and cooling would be modelled. I replied that the engine management will track the engine temperatures and simulate their impact on the engine behavior (and
REP: Landing gear and brakes
The Reality Expansion Pack is going to provide many features to X-Plane 10. In the other posts I’ve told you about the engine. Since REP goes a long way over the “simple” and “uncomplex” engine simulation, now I want to
HeadShake v1.4 available for download
A new version of HeadShake is out. This is a bug fix version. Fixes If you banked the plane 90° and then shacked the stick to pull Gs in both up and down direction, the look may lock down to
REP: Every startup is different
I was about to write a post about the oil system but then I stopped and decided to show you something more about the startup procedure simulated in REP. In the last days we worked on the startup and shutdown dynamics
REP: a new piston engine for X‑Plane 10
A piston engine is a very complex machine and no engine is equal to another one. While having a talk with a mechanic, he told me that a Turbo Commander based at the local airport (powered with a carburated turbocharged