I want to explain a little bit how REP is developed and what we plan for the next months. We are at something like the 50-60% of the REP development and we have written more than 12.000 lines of code.
REP: Engine temperature management
While talking to a friend about REP, he asked me about how the engine temperature and cooling would be modelled. I replied that the engine management will track the engine temperatures and simulate their impact on the engine behavior (and
REP: Landing gear and brakes
The Reality Expansion Pack is going to provide many features to X-Plane 10. In the other posts I’ve told you about the engine. Since REP goes a long way over the “simple” and “uncomplex” engine simulation, now I want to
REP: Every startup is different
I was about to write a post about the oil system but then I stopped and decided to show you something more about the startup procedure simulated in REP. In the last days we worked on the startup and shutdown dynamics
REP: a new piston engine for X‑Plane 10
A piston engine is a very complex machine and no engine is equal to another one. While having a talk with a mechanic, he told me that a Turbo Commander based at the local airport (powered with a carburated turbocharged